RECNT
This research is supported by NSF Award #1855159
Current Publications
  1. Toledo, W., Louis, S. J., & Sengupta, S. (2022). NetDefense: A Tower Defense Cybersecurity Game for Middle and High School Students. 2022 Frontiers in Education Conference (FIE) (pp. 1-8). Uppsala: IEEE. .
  2. Teachengineering Dissemination Activity through lesson plan, “Tracking Movements with Metadata”, 2022. Retrieved from https://www.teachengineering.org/activities/view/uon-2543-tracking-movements-metadata-activity.
  3. I. Astaburuaga, A. Lombardi, B. La Torre, C. Hughes and S. Sengupta, "Vulnerability Analysis of AR.Drone 2.0, an Embedded Linux System," 2019 IEEE 9th Annual Computing and Communication Workshop and Conference (CCWC), 2019.
  4. Anderson, M., Miller, B., Kirn, A., Jurkiewicz, M., & Feil-Seifer, D. "Making in the Middle: Robots and Sequences" ScienceScope , 2019.
  5. Keith Rand, Shamik Sengupta, and David Feil-Seifer. "Unplugged Robotics as a Platform for Cybersecurity Education in the Elementary Classroom." Accepted in Colloquium Information Systems Security Education (CISSE), 2018.
  6. Blanca Miller, Mercedes Anderson, Justin Major, Melissa Jurkiewicz, Adam Kirn, and David Feil-Seifer. "Unplugged Robotics to Increase K-12 Students' Engineering Interest and Attitudes." Frontiers in Education, San Jose, CA, Oct 2018.
  7. Siming Liu, Sushil J. Louis. "Comparing Two Representations for Evolving Micro in 3D RTS Games," IEEE ICTAI 2016, 2016.